Whether it be a simple point chase to a seasonal cup, or the occasional story mode that's more “fast” than furious. Traditionally, campaigns in racing games are about as bare-bones as you can get. I’m not suggesting the game should have turned into Burnout in the second turn, but as a wise man once said, “Rubbing is racing”. The opponent's AI is very by the book, which is fine and all, but it would have been nice to have an option to let the other teams drive a bit more aggressively on the track. I found myself just ramming opponent's cars off the track at times in tight corners because it was easier to do that than actually pass them, and I never felt like they were as aggressive to me in return. The AI on the other hand can go from smart and tactful, to just plain dumb. Regardless it would have been nice to see some realistic damage on my car as I roll across the finish line, but that's more of a personal gripe than anything. While I understand that damage in racing games is more about car manufacturers wanting to see their automobiles beat up or not, the lack of cosmetic damage in any way always takes me out of the immersion a bit, which is a shame since F1 2020 is all about immersing yourself in your Formula 1 career. My only real gripes are the AI and the lack of any meaningful damage. F1 2020 is also one of the few racing sims that feels great on a standard PS4 controller, but if you have access to a wheel or a “pro” controller like the Astro C40 or the Xbox Elite then I would strongly suggest that as the additional buttons and joystick definitely help with the overall driving experience here. Often times in racing games cars feel either too fast and floaty or a bit too heavy and slow, in F1 2020 you really feel the difference between 65mph and 200mph and I never felt disengaged with the game because the cars were moving too slow. The sense of speed in F1 2020 is without a doubt some of the best I've experienced this console generation. Just like in real life, there are always people just standing around away from the bleachers It also plays radio chatter out of the PS4 controller speaker, which is always a welcome addition for a feature most people forgot existed. This seemed gimmicky in the earlier races, but as I progressed I found myself communicating with him often so I could keep my eyes on the road and not have to look at the HUD as much. By simply pressing R1 you will be able to not only check all diagnostics of your car (tire health, fuel, etc) you will also have the ability to communicate with your spotter with a quick and easy command window. If you want to turn these off you easily can and all accessibility options are disabled in online multiplayerį1 2020 has a spotter menu that while not new to the genre, is extremely intuitive and easy to use in the middle of a race. This amount of accessibility options is great because it opens the genre to gamers who don’t want to feel discouraged or “bad” at racing games when they're still learning the basics, or just don’t want to deal with the hassle of hitting a tight corner perfectly with a controller. There’s a level of accessibility here that I wish more racing games had such as a turn and brake assist, track visualizers, and even a Field of View slider (all racing games need this, no exceptions). Burning Rubberĭriving in F1 2020 is tight, intuitive, and really fun. I’ve rarely played a racing game that kept its hooks in me long after the first dozen or so hours like F1 2020 has. While I'll be the first to say that realistic racing sims are great (even more so if you're rich) every racing title seems to always be missing something, be it the presentation, driving physics, or just gameplay modes beyond the standard cup chase and time trials. When it comes to racing games, it's not too hard to find something that fits in any specific niche, whether it is an accessible casual arcade racer like Mario Kart or Forza Horizon or something more hardcore that caters to the person who enjoys dyno stats and shaving one second off that lap time.
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